The hacker agrees, and Diego even sweetens the deal by surgically implanting experimental cybernetics into the hacker's body. After the player, a hacker, is imprisoned for attempting to hack into the corporation's network, he is offered a pardon by TriOptimum's vice president Edward Diego, in exchange for reprogramming SHODAN and remove its ethical restraints. Ken Levine, who worked at Looking Glass when it making System Shock, certainly never stopped trying to make System Shock, eventually giving BioShock: Infinite an ending that suggests there are thousands upon thousands of variations on this theme.SHODAN was an AI that controlled the Citadel, a space station belonging to the Tri-Optimum Corporation, and for most of Citadel's history was completely benign and helpful. It’s easy to understand why people played this game and then became obsessed with it, why you can trace some people’s careers through the game. There’s always a discovery - a new weapon or a vending machine or a shortcut - or at least a useful lesson lying in wait. I often found my way through levels mostly by accident, by deciding to turn down hallways I hadn’t gone down before. It also rewards your curiosity as much as it does your caution. You can get yourself into unsolvable situations - it’s a game that asks you to pay attention, that doesn’t always signpost the next thing to do. You can - and probably will - eat absolute shit the first time you try to make your way through the medical bay. What really excites me when I play System Shock is how little it holds my hand.
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